I’ve spent most of my career building games, brands, teams, and creative visions from the ground up. As co-founder and part of the studio leadership behind the Endzone franchise (Endzone – A World Apart & Endzone 2), I helped shape everything from the games themselves to UX, presentation, branding, production, and overall direction.
Over the years, I became a hands-on generalist who genuinely enjoys understanding every part of game development, not just the big picture, but also the details that make experiences feel intuitive, polished, and memorable.
Reaching more than 1,000,000 players with something we created as a team is still one of the things I’m most proud of.
I care deeply about thoughtful UX, strong presentation, creative problem solving, and building products that people truly connect with.
Always curious. Always building.